Seringkali kita melihat di aplikasi khususnya di android mengenai foto pengguna yang sebagian banyak foto pengguna dalam aplikasi di tampilkan dalam bentuk sircle
, mungkin seorang programer yang masih pemula masih membuat secara manual menggunakan tools editor, jadi sebenarnya untuk membuat gambar dalam bentuk sircle anda perlu melakukan penambahan pada bagian imageview
, pasti anda tidak asing lagi dengan class imageview
digunakan untuk menampilkan gambar, ok kita mulai proses pembuatan, anda tinggal mengikuti langkah-langkahnya.
Pertamakali yang anda harus lakukan pastinya membuat project baru, kemudian Anda buat class CircleImageView
, pada bagian package aplikasi yang dibuat, yang jelas anda pasti paham sampai disini, nah jika anda sudah membuat, copy saja kode dibawah.
package com.kodetr
import android.annotation.SuppressLint
import android.content.Context
import android.graphics.Bitmap
import android.graphics.BitmapShader
import android.graphics.Canvas
import android.graphics.Color
import android.graphics.ColorFilter
import android.graphics.Matrix
import android.graphics.Outline
import android.graphics.Paint
import android.graphics.Rect
import android.graphics.RectF
import android.graphics.Shader
import android.graphics.drawable.BitmapDrawable
import android.graphics.drawable.ColorDrawable
import android.graphics.drawable.Drawable
import android.net.Uri
import android.os.Build
import android.util.AttributeSet
import android.view.MotionEvent
import android.view.View
import android.view.ViewOutlineProvider
import android.widget.ImageView
import androidx.annotation.ColorInt
import androidx.annotation.ColorRes
import androidx.annotation.DrawableRes
import androidx.annotation.RequiresApi
import id.go.mataramkota.dishub.authentic.R
class CircleImageView : ImageView {
private val mDrawableRect = RectF()
private val mBorderRect = RectF()
private val mShaderMatrix = Matrix()
private val mBitmapPaint = Paint()
private val mBorderPaint = Paint()
private val mCircleBackgroundPaint = Paint()
private var mBorderColor = DEFAULT_BORDER_COLOR
private var mBorderWidth = DEFAULT_BORDER_WIDTH
private var mCircleBackgroundColor = DEFAULT_CIRCLE_BACKGROUND_COLOR
private var mBitmap: Bitmap? = null
private var mBitmapShader: BitmapShader? = null
private var mBitmapWidth: Int = 0
private var mBitmapHeight: Int = 0
private var mDrawableRadius: Float = 0.toFloat()
private var mBorderRadius: Float = 0.toFloat()
private var mColorFilter: ColorFilter? = null
private var mReady: Boolean = false
private var mSetupPending: Boolean = false
private var mBorderOverlay: Boolean = false
var isDisableCircularTransformation: Boolean = false
set(disableCircularTransformation) {
if (isDisableCircularTransformation == disableCircularTransformation) {
return
}
field = disableCircularTransformation
initializeBitmap()
}
var borderColor: Int
get() = mBorderColor
set(@ColorInt borderColor) {
if (borderColor == mBorderColor) {
return
}
mBorderColor = borderColor
mBorderPaint.color = mBorderColor
invalidate()
}
var circleBackgroundColor: Int
get() = mCircleBackgroundColor
set(@ColorInt circleBackgroundColor) {
if (circleBackgroundColor == mCircleBackgroundColor) {
return
}
mCircleBackgroundColor = circleBackgroundColor
mCircleBackgroundPaint.color = circleBackgroundColor
invalidate()
}
var borderWidth: Int
get() = mBorderWidth
set(borderWidth) {
if (borderWidth == mBorderWidth) {
return
}
mBorderWidth = borderWidth
setup()
}
var isBorderOverlay: Boolean
get() = mBorderOverlay
set(borderOverlay) {
if (borderOverlay == mBorderOverlay) {
return
}
mBorderOverlay = borderOverlay
setup()
}
constructor(context: Context) : super(context) {
init()
}
@JvmOverloads
constructor(context: Context, attrs: AttributeSet, defStyle: Int = 0) : super(context, attrs, defStyle) {
val a = context.obtainStyledAttributes(attrs, R.styleable.CircleImageView, defStyle, 0)
mBorderWidth = a.getDimensionPixelSize(R.styleable.CircleImageView_civ_border_width, DEFAULT_BORDER_WIDTH)
mBorderColor = a.getColor(R.styleable.CircleImageView_civ_border_color, DEFAULT_BORDER_COLOR)
mBorderOverlay = a.getBoolean(R.styleable.CircleImageView_civ_border_overlay, DEFAULT_BORDER_OVERLAY)
mCircleBackgroundColor =
a.getColor(R.styleable.CircleImageView_civ_circle_background_color, DEFAULT_CIRCLE_BACKGROUND_COLOR)
a.recycle()
init()
}
private fun init() {
super.setScaleType(SCALE_TYPE)
mReady = true
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
outlineProvider = OutlineProvider()
}
if (mSetupPending) {
setup()
mSetupPending = false
}
}
override fun getScaleType(): ImageView.ScaleType {
return SCALE_TYPE
}
override fun setScaleType(scaleType: ImageView.ScaleType) {
if (scaleType != SCALE_TYPE) {
throw IllegalArgumentException(String.format("ScaleType %s not supported.", scaleType))
}
}
override fun setAdjustViewBounds(adjustViewBounds: Boolean) {
if (adjustViewBounds) {
throw IllegalArgumentException("adjustViewBounds not supported.")
}
}
override fun onDraw(canvas: Canvas) {
if (isDisableCircularTransformation) {
super.onDraw(canvas)
return
}
if (mBitmap == null) {
return
}
if (mCircleBackgroundColor != Color.TRANSPARENT) {
canvas.drawCircle(mDrawableRect.centerX(), mDrawableRect.centerY(), mDrawableRadius, mCircleBackgroundPaint)
}
canvas.drawCircle(mDrawableRect.centerX(), mDrawableRect.centerY(), mDrawableRadius, mBitmapPaint)
if (mBorderWidth > 0) {
canvas.drawCircle(mBorderRect.centerX(), mBorderRect.centerY(), mBorderRadius, mBorderPaint)
}
}
override fun onSizeChanged(w: Int, h: Int, oldw: Int, oldh: Int) {
super.onSizeChanged(w, h, oldw, oldh)
setup()
}
override fun setPadding(left: Int, top: Int, right: Int, bottom: Int) {
super.setPadding(left, top, right, bottom)
setup()
}
override fun setPaddingRelative(start: Int, top: Int, end: Int, bottom: Int) {
super.setPaddingRelative(start, top, end, bottom)
setup()
}
fun setCircleBackgroundColorResource(@ColorRes circleBackgroundRes: Int) {
circleBackgroundColor = context.resources.getColor(circleBackgroundRes)
}
override fun setImageBitmap(bm: Bitmap) {
super.setImageBitmap(bm)
initializeBitmap()
}
override fun setImageDrawable(drawable: Drawable?) {
super.setImageDrawable(drawable)
initializeBitmap()
}
override fun setImageResource(@DrawableRes resId: Int) {
super.setImageResource(resId)
initializeBitmap()
}
override fun setImageURI(uri: Uri?) {
super.setImageURI(uri)
initializeBitmap()
}
override fun setColorFilter(cf: ColorFilter) {
if (cf === mColorFilter) {
return
}
mColorFilter = cf
applyColorFilter()
invalidate()
}
override fun getColorFilter(): ColorFilter? {
return mColorFilter
}
private fun applyColorFilter() {
mBitmapPaint.colorFilter = mColorFilter
}
private fun getBitmapFromDrawable(drawable: Drawable?): Bitmap? {
if (drawable == null) {
return null
}
if (drawable is BitmapDrawable) {
return drawable.bitmap
}
try {
val bitmap: Bitmap
if (drawable is ColorDrawable) {
bitmap = Bitmap.createBitmap(COLORDRAWABLE_DIMENSION, COLORDRAWABLE_DIMENSION, BITMAP_CONFIG)
} else {
bitmap = Bitmap.createBitmap(drawable.intrinsicWidth, drawable.intrinsicHeight, BITMAP_CONFIG)
}
val canvas = Canvas(bitmap)
drawable.setBounds(0, 0, canvas.width, canvas.height)
drawable.draw(canvas)
return bitmap
} catch (e: Exception) {
e.printStackTrace()
return null
}
}
private fun initializeBitmap() {
if (isDisableCircularTransformation) {
mBitmap = null
} else {
mBitmap = getBitmapFromDrawable(drawable)
}
setup()
}
private fun setup() {
if (!mReady) {
mSetupPending = true
return
}
if (width == 0 && height == 0) {
return
}
if (mBitmap == null) {
invalidate()
return
}
mBitmapShader = BitmapShader(mBitmap!!, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP)
mBitmapPaint.isAntiAlias = true
mBitmapPaint.shader = mBitmapShader
mBorderPaint.style = Paint.Style.STROKE
mBorderPaint.isAntiAlias = true
mBorderPaint.color = mBorderColor
mBorderPaint.strokeWidth = mBorderWidth.toFloat()
mCircleBackgroundPaint.style = Paint.Style.FILL
mCircleBackgroundPaint.isAntiAlias = true
mCircleBackgroundPaint.color = mCircleBackgroundColor
mBitmapHeight = mBitmap!!.height
mBitmapWidth = mBitmap!!.width
mBorderRect.set(calculateBounds())
mBorderRadius =
Math.min((mBorderRect.height() - mBorderWidth) / 2.0f, (mBorderRect.width() - mBorderWidth) / 2.0f)
mDrawableRect.set(mBorderRect)
if (!mBorderOverlay && mBorderWidth > 0) {
mDrawableRect.inset(mBorderWidth - 1.0f, mBorderWidth - 1.0f)
}
mDrawableRadius = Math.min(mDrawableRect.height() / 2.0f, mDrawableRect.width() / 2.0f)
applyColorFilter()
updateShaderMatrix()
invalidate()
}
private fun calculateBounds(): RectF {
val availableWidth = width - paddingLeft - paddingRight
val availableHeight = height - paddingTop - paddingBottom
val sideLength = Math.min(availableWidth, availableHeight)
val left = paddingLeft + (availableWidth - sideLength) / 2f
val top = paddingTop + (availableHeight - sideLength) / 2f
return RectF(left, top, left + sideLength, top + sideLength)
}
private fun updateShaderMatrix() {
val scale: Float
var dx = 0f
var dy = 0f
mShaderMatrix.set(null)
if (mBitmapWidth * mDrawableRect.height() > mDrawableRect.width() * mBitmapHeight) {
scale = mDrawableRect.height() / mBitmapHeight.toFloat()
dx = (mDrawableRect.width() - mBitmapWidth * scale) * 0.5f
} else {
scale = mDrawableRect.width() / mBitmapWidth.toFloat()
dy = (mDrawableRect.height() - mBitmapHeight * scale) * 0.5f
}
mShaderMatrix.setScale(scale, scale)
mShaderMatrix.postTranslate((dx + 0.5f).toInt() + mDrawableRect.left, (dy + 0.5f).toInt() + mDrawableRect.top)
mBitmapShader!!.setLocalMatrix(mShaderMatrix)
}
@SuppressLint("ClickableViewAccessibility")
override fun onTouchEvent(event: MotionEvent): Boolean {
return inTouchableArea(event.x, event.y) && super.onTouchEvent(event)
}
private fun inTouchableArea(x: Float, y: Float): Boolean {
return Math.pow((x - mBorderRect.centerX()).toDouble(), 2.0) + Math.pow(
(y - mBorderRect.centerY()).toDouble(),
2.0
) <= Math.pow(mBorderRadius.toDouble(), 2.0)
}
@RequiresApi(api = Build.VERSION_CODES.LOLLIPOP)
private inner class OutlineProvider : ViewOutlineProvider() {
override fun getOutline(view: View, outline: Outline) {
val bounds = Rect()
mBorderRect.roundOut(bounds)
outline.setRoundRect(bounds, bounds.width() / 2.0f)
}
}
companion object {
private val SCALE_TYPE = ImageView.ScaleType.CENTER_CROP
private val BITMAP_CONFIG = Bitmap.Config.ARGB_8888
private val COLORDRAWABLE_DIMENSION = 2
private val DEFAULT_BORDER_WIDTH = 0
private val DEFAULT_BORDER_COLOR = Color.BLACK
private val DEFAULT_CIRCLE_BACKGROUND_COLOR = Color.TRANSPARENT
private val DEFAULT_BORDER_OVERLAY = false
}
}
Copy kode diatas selanjutnya anda tinggal memanggil class yang dibuat, Masuk pada bagian folder layout
pada bagian res->layout
buka file misalkan yang ada disitu activity_layout.xml
selanjutnya anda panggil class CircleImageView
yang anda buat dengan cara memanggil puckage
kemudian diakhiri nama classnya, untuk lebih mudah anda bisa copy kode berikut dan anda bisa memahaminya.
<com.kodetr.CircleImageView
android:id="@+id/iv_foto"
android:layout_width="150dp"
android:layout_height="150dp"
android:src="@drawable/user"
app:civ_border_color="@android:color/white" />
Jika anda sudah mengikuti langkah diatas anda sudah berhasil membuat foto dengan bentuk sircle, untuk memasukan gambar anda perlu menggunakan attribute src
sesuai kode xml diatas kemudian masukan gambar anda pada lokasi forder drawable
.
Demikian yang dapat saya sampaikan dari artikel ini semoga bermanfaat, jika ada yang ditanyakan silahkan di kolom komentar dibawah, selamat mencoba.